Help. To be *100%* clear, Super IFHE on the Hinde *does NOT* grant any additional penetrative power across literally 98% of all possible encounters. http://shipcomrade.com/captcalc/11000000011000100000010000001001. That being said, I still use it because hindy is not a skill hungry ship, so the 4 points are pretty free as is, and it doesn't lower fire chance by a very noticeable margin once you factor in target tier multiplier, target skills, your own flags, etc. 2: EM, turret traverse is important. I think SE (3) & Expert Loader (1) is good. Reply. I've had 2 of my maybe 6 games since switching where IFHE saved my life in fights with kremls and overall being able to consistently damage something most of the team cannot is valuable in its own right. No priority target? WATCH FLAMU and you will KNOW the HINDY IS GREAT AGAIN!!! Captain Skill Tier 1: BoS, Situational Awareness Tier 2: Incoming Fire alert Tier 3: Vigilance or tier 4: Demolition and Manual AA control You dont need high concealment, just get Sit. THE NEW HINDY buffs make if formidable.. Upgrades I'd run spotter plane mod if you have it, hydro mod, aiming systems, prop mod, concealment upgrade, and reload mod. LOL I had the same impression from that video, didn't agree with most of his stuff. As pointed out here, filtering the Commander Skill changes through a hundred or so ship hulls is going to take time. With guns. Little early in the day to have the claws out, isn't it? Acronyms, initialisms, abbreviations, contractions, and other phrases which expand to something larger, that I've seen in this thread: I'm a bot, and I first saw this thread at 22nd Jan 2017, 20:29 UTC.I've seen 13 acronyms in this thread; the most compressed thread commented on ^today has 18 acronyms.^[FAQ] [Contact ^creator] [Source ^code]. Sorry, but I was referring to the fact that running IFHE on Hindenburg also allows you to penetrate the decks of Yamato, Musashi, and Izumo as well as Kremlin and Soyuz. IDK why people go concealment on hindenburg. World of Warships KMS Hindenburg IFHE Buff Wows Build Captain Skills Hindenburg Legendary Module World of Warships Wows Captain Build Guide Cruiser Hindenburg on map Shatter, 348k damage - … It takes 25s 180 degree traverse to 23s, for me it doesn't really do enough to warrant taking it on Cruisers and BBs with sub 30 sec traverse. High alert? Posted by 4 years ago. Bearing a striking resemblance to Tier VI's Nürnberg, Roon trades Nürnberg’s 150mm barrels for 203mm rifles. Gunboats. I look past his streaming banter and focus on his ship reviews. I'd take out EM for smoke or adrenaline. I've been playing Wows since October 2015 and since around November I'm absolutely in love for the german ships (cruisers and battleships). No, it is not a skill hungry ship, that's what makes specifying a build kinda difficult; the RN CL's have a similar problem as 7 points worth of skills are worthless on them (IFHE and DE) that would normally come as-standard for a 152mm gunned ship (and likewise I take a very different build than my nominally standard build for Cruisers). The edits showing your captain skills/ship upgrades are pretty slick, man. Here the list of commander skills, the purpose of which is to give you an idea when choosing right skill perks for every ship in the game. INCOMING FIRE ALERT!? Like 5-6 km spotting distance for torps with Sonar running?)) Also remember that 1-star skills are shown to be "occasionally useful". Do u think this build will work in CW or Ranked? SI for obvious reasons, DE for obvious reasons, VI because it's the improved version (no torps surprise me (what is it? He has a lot of knowledge in this game. Most of those are good picks. I might have a Hindenburg replay for you. If I didn't have legendary mod though, I would agree with you and probably take BoS or FP. Im opting for this : http://shipcomrade.com/captcalc/10000000011000000000010100000011. The penultimate cruiser of the German branch, the layout and configuration of Tier IX's Roon will feel familiar to veterans of the line. If I was a fancy fridge my Brita filter would be expired or missing. awareness and IFA this is very important. And RL on the Hinde isn't worth it as you aren't set up to be an effective destroyer hunter (and the sonar covers the important aspect). Try using them to put yourself into positions where you don’t have to chuck HE at everything. ... and you will probably transfer your captain up all the way to the tier 10 ship. AFT, BFT for an AA build, High alert, Smoke screen and vigilance are all worthwhile. Gearing — American Tier X destroyer.. Top speed of 27 knots makes her slower than most of her counterparts. Make sure to share with your friends and clanmates! The Hindenburg's AP shells are great, but battleships and even cruisers at extreme angles will bounce your shots. Developed from the Fletcher class, Gearing was the largest destroyer built by the U.S. Navy during World War II. Neither of these skills are great for the Hindenburg, but I think Demolition Expert is the better of the two. BoS? Hinde's funny to build for, I use (it's Franz von Jutland so he has improved JoAT and VI): PM because I always take PM first (gotta keep those guns talking), and PT because with 1 point leftover from 3 Tier3 Skills, what else am I going to take? Press question mark to learn the rest of the keyboard shortcuts, http://shipcomrade.com/captcalc/10000000011000000000010100000011, [Captain Skill] Advanced Firing Training, adds range for Destroyer-class guns, AA and Secondaries, [Captain Skill] Basic Firing Training, reduces reload time for small guns, [Captain Skill] Basics of Survivability, reduces time to repair damage, [Captain Skill] Concealment Expert, reduces range of detectability, [Captain Skill] Expert Marksman, increases turret rotation speed, [Captain Skill] Manual Anti-Aircraft targeting, doubles damage of 85mm+ AA guns on focused squadrons, [Captain Skill] Radar Location (Direction/Position Finding), shows direction of the nearest enemy ship [WoWS 6.0+], [Captain Skill] Superintendent, +1 consumable, [Consumable] Repair or Damage Control Party. Good points. If you want a good build, pretty much the only way to find one is to ask a skilled player of the ship. Ifhe works and you can run it, but it only works against 3-4 ships so pretty circumstantial for random battles. He's a serial contrarian that seems to not really understand how game design works and wants things buffed nerfed based on his personal preferences, not any sense of actual logic. Adrenaline rush is amazing since you can control your HP more easily with your OP heal. You take damage, you're probably going to be dead a second later. What skills are you guys running for the Hindenburg? If you really have 4 points burning a hole in your pocket, by the numbers, there are at least more useful things to take, be it a 3rd tier3 skill, FP (I guess) if only to reduce the fire chance a little, MAA to make planes even more meaningless to a Hinde or AFT for similar reasons. Would love to have RPF, my Venezia has it, and it does come in handy quite often, but Hindenburg is sort of slow to chase after DDs... Also Expert Loader sounds like a good skill to pick up with the seemingly good AP shells the ship apparently has. I have the following. All you've done is reduce your fire chance to gain limited Alpha strike potential against *two* specific BB's. Someone know how to scale WoWs to 4K? JoAT's a) Because it is the improved version from Franz von Jutland and b) Hinde (and Eugen, for whom he pulls double-duty) have a decent number of consumables that having them shortened is nice. All you've done is reduce your fire chance to gain limited Alpha strike potential against *two* specific BB's, and specific *parts* of those BB's at that. Which has helped me greatly when i first started this game and for many others. By Up to you to go RPF or AFT. Hindenburg captain build? I don’t see how you do not see Flamuu as a skilled player. This is something thats bugged me for quite a while now. But I do have brand new German commander maxed at 19 points with no skills selected, have zero games in the ship. While I don't see Izumo and Soyuz all that often, the other three I see all the time. A wiki can be edited by anyone. Now that I finally got my Hindenburg the fun in the game is focused in upgrading my Roon captain to the Großadmiral rank (19 point captain). I will disagree with IFHE uselessness, especially on the HINDY now that I got it... MAN it ruins EVERYONE'S day... angled BBS?>?? Both actually. I guess I stand corrected... Basically as a general rule, you want IFHE on only 152/155mm cruisers (non German), the IJN 100mm Gunboats, and if you are a gunboat DD who hunts Cruisers, 5" and Up (oh and Daring). It really depends on how Adrenaline Rush works. Most light cruisers (152 mm, 155 mm, 180 mm), German 203mm (Hindenburg, Roon, Hipper, Yorck). Remove or redo most of the 1 stars as some of those look as trash as some of the 0 stars, Swap 2 star incoming fire with prio target (maybe make that 3 stars). And with such a small hit, (maybe 1 fire from the reduction?) If you share build that is proven to work well, I would appreciate it, thanks! Archived. Since you asked: I wrote the original recommended skills shown. heh heh. They come from a time when BFT was about the only Level 1 skill worth taking in a UKCL, for example. I personally think this is far too expensive, especially as the German ships could really use the help, yet the captain … and because there isn't much else to spend points on for this captain as... T4, just CE, and just because more concealment is always nice. Fire prevention? German cruiser wows. I don't know if it's been truly tested, but the way it reads its health lost not current HP. You need to play a total of 20 battles to post in this section. MAA maybe? What is the best skills to assign after the above skills? I can tell Hindenburg torps are just fine the way they are. I'd go in order: pt, ar, de, ce, el, si, joat, pm, em. I see what you did there. WOW nice game, i love when the torps of the CV dont arm in time. I saw some of his 'Patch 0.6.0' builds and was not impressed. Close. I wouldn't consider AR in an RN CL, though. What have we done to deserve this, Wargaming? Mainz is a Tier VIII premium cruiser and takes the seat next to her half sister, Prinz Eugen.. Mainz's main battery is one of the key differences to her same tier half sisters.Unlike Admiral Hipper and Prinz Eugen Mainz does not carry eight 203mm guns in four twin turrets, but instead uses twelve 150mm guns in four triple turrets. LOL I agree with your point... but his knowledge of skills is better than his Personality and fame... at least. If you are planning to play in ranked with the Edinburgh, I'd say it's better to get RPF. 1: Priority target (so you know you are being focused or not) and Preventative maintenance so your guns/rudder/engine break less. New German Aircraft Carriers Tier 10 Manfred von Richthofen World of Warships Wows CV Line Gameplay + Complete ship build including Captain Skills and Modifications coming soon in update 0.9.7 2020 release date. Expert Marksman offsets the Turn Nerf you get if you get the Fire Rate increase, otherwise Fire Prevention. The GUI is extremly small and i dont find a option to enlage it. Read number of threads on the subject, and watched couple of videos. Hindy is pretty captain light so you can mold it to what fits you best. Not sure a 4-point skill is worth the very specific situations where that is not enough. Although I can't speak for him, I think that @Kebobstuzov was referring more to Flamu's ego than his actual skill level. New comments cannot be posted and votes cannot be cast, More posts from the WorldOfWarships community. Will swap to AFT or similar if CVs become more popular. If you want to shore up AA on Hindenburg with captain skills, AFT > MFCAA > BFT in terms of impact/priority. Your ship has engines and a rudder. I can see that logic, but I like being able to counter Kreml when needed even if rare. And..can u share your captain skills in this match? Have plenty of experience playing cruisers at T10, … Günther Lütjens costs 175k coal, which is the same as Kuznetsov. The only ships for which having IFHE on Hinde grants penetration that without IFHE the Hinde could not, is the deck of the Kreml and Soviet Union: https://wiki.wargaming.net/en/Ship:Armor_thresholds#By_armor_thickness. But I do have brand new German commander maxed at 19 points with no skills selected, have zero games in the ship. A game about huge boats. Basics of Survivability -> Flat reduction in how much damage you can take from fire and flooding in the event you become focused. You just have thin skin. Maybe Flamu? 3: Superintendent: Extra smoke, extra heal, obvious really. That said, I still reject that IFHE makes any sense, to gain penetration against *two* ships, and just 1 section of those ships. With your point... but his knowledge of skills is better than his Personality and fame... at least did. 'S Nürnberg, Roon trades Nürnberg ’ s 150mm barrels for 203mm rifles is great AGAIN!... Intendant CE, the other skills being pretty unnecessary due to good HINDY! Any high tier German cruisers captain up all the time in Ranked with Edinburgh... Over inflated ego good player released anything about the ship Soyuz all that often, the other three I all! Would appreciate it, but battleships and even cruisers at T10, just played. Pt, AR, DE, CE, el, SI, joat, pm, EM firepower to foreign. 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